Love

We're Not Really Strangers?

but wish God was in the conversation.

We're Not Really Strangers proved something the Church already knew: people are starving for real questions. 

 

But when your table is six people and the conversation should go somewhere eternal, you need a deck built for that. Here's what changes.

1x The Conversation Game for Real Faith

$16.00 usd

1x NJS Mini Tote Bag

$10.00 usd

COMPARISON

How they compare

side by side

Both decks were built to get past small talk. 

Only one was built for a room, and for the God in it.

Built for

What the deck was designed to do

Faith and connection

Connection

Questions

Total cards in the deck

165

150

Structure

The order depth arrives in

Laughter → honesty 

→ encounter

Perception → connection 

→ reflection

Faith integration

Whether God is in the questions or just the room

✓   In every level

✗   None

Small group ready

Works out of the box on a Wednesday night

✓   Yes

Adaptable, not designed for it

Prayer and testimony prompts

Cards that ask you to pray or share what God has done

✓   Yes

Adaptable, not designed for it

Works with people still exploring

Safe for someone not sure what they believe yet

✓   Yes

✓   Yes

Opens with

The first thing your table does together

Laughter, on purpose

Perception

Group size

How many people it holds before someone sits out

2 to 12+

Best at 2 to 4

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GROUP SIZE

Made for groups

not a two-person couch

We're Not Really Strangers is at its best with two people who already have history. That's the design, and it's a good one. This one was made for the rest of your week.

 

Where it works:

Small group and Bible study nights

Young adult gatherings and college dorms

Family dinners and holidays

Late night hangs that don't want to end

Retreats, volunteer teams, leadership huddles

Nobody sits out a round. Nobody has to be the one who goes deep first.

FAITH

Faith is in the questions

not just the room

Not because every card mentions Him. Because the deck was written by people who believe He shows up when people are honest, and that changes what gets asked.

 

What that looks like in play:

Cards that ask what you do when you don't feel God

Prompts to share what He's done, not just what you believe

Prayer built into the close, not tacked on after

Room for doubt without anyone having to fix it

Questions that work whether you've been in church thirty years or three weeks

We're Not Really Strangers ends in reflection. Ours ends somewhere else.

STRUCTURE

Laughter comes first

on purpose

Most decks treat the light questions as throat-clearing before the real content. We don't.

 

Three levels, one direction:

Laughter. Easy questions, no spotlight, no pressure. Joy on purpose.

Honesty. The room shifts. Someone answers truthfully and the temperature changes.

Encounter. Where faith stops being a topic and starts being a conversation.

A room that has laughed together will be honest together. Most groups don't notice they've crossed over until they already have.

Frequently asked questions

questions we get a lot.

answered before you ask.

what age group is this conversation game best for?

The prompts are designed for teens and adults, generally ages 14 and up. They work well for youth groups, college ministries, adult small groups, families, or friends looking to deepen their faith conversations.

is only for christians or people already strong in their faith?

Not at all. It’s intentionally crafted to invite both believers and seekers into honest, open dialogue without pressure or judgment. Whether you're deeply rooted in faith or still exploring, the questions are meaningful and approachable.

how many people can play at once?

It works best with 2 to 8 players, but there’s no strict limit. It can be adapted for one-on-one conversations, group settings, or even journaling reflections on your own.

are the questions too intense or overly personal?

The game includes three levels, starting light and gradually going deeper. Players can always skip a card or pass if something feels too vulnerable. The goal is authentic connection, not forced emotion.

can this be used in church settings like small groups or youth nights?

Absolutely. Many churches and ministries use it to kick off small groups, spark deeper connection, or guide group discussions. The faith-based content is genuine and scriptural, without being “churchy” or overly formal.

what’s the difference between this and other conversation decks?

This game uniquely blends humor, testimony, reflection, and faith in a way that feels real. It’s not just about getting to know each other. It’s about opening hearts, inviting God into the room, and creating space for something lasting.

START THE CONVERSATION

Come curious.

Leave different.

You'll ask questions you've never asked. They'll answer in ways you didn't expect. That's the whole point.

Get The Deck

We give 10% of our profit to churches & global missionary work. Learn More.

30-Day Hassle Free Returns

100% Money-Back Guarantee

1x The Conversation Game for Real Faith

$16.00 usd

1x NJS Mini Tote Bag

$10.00 usd